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Agent A

aka Anthony Nguyen

Admin
Heliosmk2 4

ROOOOAAAARRRR!

-About me-

Hello, I am Agent A, a member of the Secret Agent's society. Right now I am thirteen and was hired at age 11. I was hired because of a unique ability I have: I am able to mimic the capabilities of people I see. I also know Tae Kwon Do. I work with several other Agents; their names, I am not allowed to reveal just as I haven't revealed mine. The code names of the Agents a commonly associate with are Agent I, Agent L, Agent M, Agent XD (Really silly guy), Agent 002, and Agent 003. All of us each have our own talents which were the sole reasons we were hired. Each of us possess Bakugan that we use to help us with the missions that we are assigned. We are all usually seen--considering we're seen at all--wearing dark sunglasses and dark coats or vests. Our origins are considered, Classified.

It's been a while since I've seen this place... I've been drowning in paperworks. Apparently, whilst I was gone, things got messy around here: Inappropriate content, People disappearing then reappearing... I think it's time to sort things out, however, first I will need all surviving admins and bureaucrats contact me. Apparently there's a new upstart calling himself Erebus Demantion around here too...

My Guardian Bakugan is my Haos Viper Helios.

If you want any info about me look me up on Bakugan Wiki...

-My Bakugan-

-My Teams-

Most used team:

  1. Haos Viper Helios (740 G's; Guardian Bakugan)
  2. Darkus Dharak (750 G's)
  3. Haos Helix Dragonoid (710 G's)
  4. Haos Metal Fencer (Pyrus and Ventus) or AirKor (Copper; 60 G's)
  5. Twin Destructor (Gold; 90 G's)

Next most used team:

  1. Darkus Dual Hydranoid (650 G's; Translucent; Main Bakugan)
  2. Haos Viper Helios (740 G's)
  3. Darkus Dharak (740 G's)
  4. Twin Destructor (90 G's; Gold)
  5. AirKor (60 G's; Copper)

-Guardians-

  • Haos Viper Helios (740 G's) Main Guardian : Heh, let me destroy something! I like brawling!
  • Darkus Aranaut (760 G's): You think you got spunk, Punk? Time to put up or shut up!


  • Darkus Dharak (750 G's):Everyone lives their lives bound by what they accept as correct and true. That's how they define "reality". But what does it mean to be "correct" or "true"? Merely vague concepts ... their "reality" may all be a mirage. Can we consider them to simply be living in their own world, shaped by their beliefs? By the way, Itachi is cool!
  • Darkus Dual Hydranoid (650 G's)(One head is named George and the other is Martha): George: Griffons are delicious. Martha: That isn't what we were talking about, George...

-Other Bakugan-

  • Haos Helix Dragonoid (710 G's): I'm telling you this because you don't get it. You think you get it, which is not the same as actually getting it. Get it?
  • Haos Orbit Helios (680 G's): Yeah? What's up, wanna brawl?
  • Haos Nemus (470 G's): I'm short, but that has nuthin to do with my brawling skills!
  • Haos High Nemus (520 G's): Uh, I am pretty sure it has something to do with your brawling, little bro...
  • Haos Dharak (640 G's) : My job is to deliver messages from Agent A to the other Bakugan. I never get much attention... I hate my job... Shut up Sub Dharak!!!!!
  • Haos Cyborg Helios (630 G's):....................................................*Soul is now inside Haos Viper Helios*
  • Haos Brontes (670 G's): I have many, muscular arms. FEAR THE MUSCLES!!!!!!!
  • Darkus Hydranoid (500 G's): Don't judge me by my color... Just cuz I'm purple ain't mean nothing. I am big and strong!.... Shut up Hades!
  • Darkus Alpha Hydranoid (600 G's): Double G's? I've double G's! Does that mean I have 1200 G's or that I am messed up?
  • Darkus Hades (710 G's): Ynbos, LH.
  • Darkus Ingram (730 G's): I am totally blonde, man! Let us go surfing sometime!
  • Pyrus Turbine Dragonoid (710 G's): RROOOOOAAAARRRRR!!!! Do you like seafood? I like seafood... yummmmmmmmmm!
  • Pyrus Neo Dragonoid (610 G's): I am pretty new, and haven't been used... SO, HURRY UP AND USE ME HUMAN!!!!!!!
  • Pyrus Avior (630 G's): I was Agent A's first Gundalian Invaders Bakugan. That's pretty much all....
  • Ventus Cyborg Helios (700 G's): Winds... I like winds...
  • Ventus Altair (640 G's): YaswH.... GRAH!!!! WaydH?
  • Aquos Rattleroid (450 G's): SSSSSSS.... I was the first Bakugan....SSSSSSSSS!
  • Subterra Dharak (620 G's): I am all alone, at least I don't have Haos Dharak's job... He runs around like a headless chicken....

-Bakugan Gears/ Traps-

  • Haos Metal Fencer (Attribute Changes: Pyrus, Ventus)
  • Gold Twin Destructor (90 G's)
  • Copper AirKor (60 G's)

-Attribute Guardians/ Favorites-

  • Haos Viper Helios
  • Darkus Dual Hydranoid
  • Pyrus Turbine Dragonoid
  • Ventus Cyborg Helios
  • Aquos LumaGrowl
  • Subterra Dharak (only Subterra I have)

-Bakugan Transformation-

By yelling Bakugan DNA Change I have the Ability to fuse with Viper Helios and my other Guardians and become part Bakugan... Through use of this power I aid my allies and occasionally spar with others.

-Viper Ace-

Fused with Haos Viper Helios I become Viper Ace! As Viper Ace I have the FARBRAS ability equipped. I am also equipped with the Custom Battle Ability which, at my disposal, can raise my Printed G-Power by 200. My G's will start out the same as the most powerful opponent I am facing and will gain as much G-Power as all of my opponent's gain.

-Viper Ace's Abilities-

  • Splitter Quasar: Returns the opponent's power level back to its base level, and adds 200 Gs to Viper Ace. (No Attribute)
  • Chaos Energy Cannon: Subtracts 400 Gs from the opponent. (No Attribute)
  • Dragon Flames: Adds 600 Gs to Viper Ace. (Pyrus)
  • FARBAS EM: Repairs all damage from Viper Ace, and raises his power equal to his opponent. (No Attribute)
  • Ragnarock Blaster: Nullifies the Gate Card and transfers 500 Gs from the opponent to Viper Ace. (No Attribute)
  • Precipice Shield: Nullifies the opponent's ability, and transfers 200 Gs from the opponent to each of your Bakugan. (Subterra)
  • Discharger: Transfers 350 Gs from the opponent to Viper Ace. (Haos)
  • FARBAS AM: Nullifies the opponent's Gate Card, and nullifies all abilities that are being activated. (No Attribute)
  • Overload Charger: Makes Viper Ace's power level equal to his opponent's. (Haos)
  • FARBAS TC: Makes Viper Ace's power level equal to his opponent's, nullifies all of the opponents abilities, and becomes immune to all abilities that are being activated for the next turn. (No Attribute)
  • Glistening Orichalcum: Nullifies all of the opponent's abilities. (Haos)
  • Gallium Shield: Reduces the opponent's power into half. (Haos)
  • Ground Breaker: Nullifies the opponent's Gate Card. (Subterra)
  • Bushido Blade: Adds 300 Gs to Viper Ace. (No Attribute)
  • Acid Reflector: Reflects the opponent's ability, and throws it back with two times its original power. (Darkus)
  • Shooting Dragonblade: Subtracts 200 Gs from the opponent. (No Attribute)
  • Lightning Cutter: Adds 400 Gs to Viper Ace. (Haos)
  • Double Dragon Slasher: Adds 600 Gs to Viper Ace. (No Attribute)
  • FARBRAS VA: Viper Ace's power level equal to his opponents's, nullifies all of opponent's abilites, nullifies the gate card, and repairs all damage done to Viper Ace. (No Attribute)
  • Viper Immunity: Nullifies any abilities that specifically target FARBRAS or any other computer systems. (No Attribute)
  • Wing Blades: Adds 400 G's for each turn/comment that comes after this ability. (Excluding Viper Ace's turns/comments) (Ventus)


-Dual Darkness Ace-

Fused with Darkus Dual Hydranoid, George and Martha, I become Dual Darkness Ace. As Dual Darkness Ace I gain the ultimate powers of darkness. I am able to send any object I want to the Doom Dimension. George and Martha can materialize into two automatic swords that I can use to destroy my opponents. As Dual Darkness Ace my G-Power starts at 980 G's.

-Dual Darkness Ace's Abilities-

  • Darkness Chaos: Adds 400 G's to Dual Darkness Ace and now he can attack any Bakugan on any Gate. (Darkus)
  • KronosAura Slasher: Transfers 300 G's from the opponent to Dual Darkness Ace. (Darkus)
  • Dual-Aura Shield: Dual Darkness Aces G-Power increases as much as his opponent's. (Darkus)
  • Dual Uppercut: Knocks one opponent out of the battle. (Darkus)
  • Darkus Grazer Dual: Adds 500 G's to Dual Darkness Ace and he can now attack two opponents. (Darkus)
  • Destruction Cannon: Adds 300 G's to Dual Darkness Ace and nullifies the Gate Card. (Darkus)
  • Destuction Scythes: Reduces opponent's power level to zero, and brings Dual Darkness Ace back to his base Power-Level. (Darkus)
  • Double Death Blades: Transfers 200 G's from opponent to Dual Darkness Ace two times. (Darkus)
  • Poison-Mist Blades: Nullifies all opponent's abilities and bring one opponent back to his base Power-Level. (Darkus)
  • Doom Dimension Portal: Sends one opponent to the Doom Dimension and adds 200 G's to Dual Darkness 'Ace. (Darkus)



-Ninja Nightmare Ace-

Fused with Darkus Aranaut, I become Ninja Nightmare Ace. I become stealthy as a ninja and can cause havoc in other's minds. NN Ace has a base power-level of 980 G's.


-Ability Cards-

  • Tsukuyomi: Lowers the opponent's G's to 1, but after use, Ninja Nightmare Ace can't use any abilities for 5 posts.
  • Amaterasu: Subtracts 100 G's from all opponents per post. Amaterasu can be dodged by all but one opponent and cannot be nullified.
  • Sharingan: Negative Confusion: The selected opponent cannot use any abilities, other than nullifying abilities.
  • Great Fireball Technique: Ninja Nightmare Ace gains +500 G's.
  • Roaring Flame Sphere: Ninja Nightmare Ace gains 600 G's and all opponents lose 400 G's.
  • Tsukoyomi: Amaterasu Moon: All opponent lose -300 G's.
  • Tsukoyomi: Black Dream: Select an opponent. That opponent loses -50 G's for each ability he/she has used. (Maximum: 1000)
  • Visual Technique: Powerful Calm: Knocks the opponent unconscious for 10 posts.
  • Ephemeral: The selected opponent cannot negate or dodge this ability. The selected opponent loses 300 G's. Then the opponent must select wheather to lose 900 more G's, or to not be able to play any abilities until the next time they are hit with an attack.
  • Phoenix Immortal Fire Technique: Subtracts 300 G's from all opponents. (Cannot be dodged)
  • Great Clone Explosion: Nullify one ability targeting Ninja Nighmare Ace. The user of that ability loses 700 G's. (Can be used 7 times)
  • Crow Clone Technique: Nullify any current abilities that are targeting Ninja Nightmare Ace and make NN Ace invincible for the next 5 posts. (Can be used 10 times)
  • Dusk Crow Genjutsu: The attack that follows this ability, must hit the opponent: It can't be dodged or nullified.
  • Ultimate Technique: Destiny Threat: One hit KO.
  • Dread "Laser": One hit KO.


-Ninja Nightmare Aces Abilities-

-Shadow Ace-

Fused with Darkus Dharak I gain the powers of the Darkness and become Shadow Ace. Now this wings I have the ability to fly. My G-Power will always start at 950 G's.


-Shadow Ace's Abilities-

  • Multi Shadow Slasher: Shadow Ace will gain 400 G's and attack all opponents. (Darkus)
  • Destructor Cannon: Nullifies the Gate Card and Shadow Ace gains 350 G's. (No Attribute)
  • Shadow Hole: Reduces one opponent's Bakugan's G's to 0. (Darkus)
  • Darkness Blade: Nullifies one opponent's ability and gains 300 G's. (Darkus)
  • Black Mist: Nullifies all opponent's abilities. (Darkus)
  • Trident of Doom: Shadow Ace gains 600 G's. (Darkus)
  • Earth Breaker: Shadow Ace gains 1000 G's but cannot attack for the next 5 turns/comments. (Darkus/ Subterra)
  • Final Magician: Shadow Ace takes all the G's of an allied Bakugan. (Darkus)



-Inferno Ace-

Fused with Turbine Dragonoid I gain the powers of combustion and become Inferno Ace. Using heat and my wings I can now soar to amazing heights. My base power-level in this form is 950.

-Inferno Ace's Abilities-

  • Spinning Twister: Brings the opponent's power-level back to its base level. (Pyrus / Ventus)
  • Inferno Reflector: Reflects an opponent's ability with the power level 2 times stronger. (Pyrus)
  • Dragon's Wrath: Inferno Ace can't activate any abilities for 3 turns/comments. After 3 turns/comments Inferno Ace's current Power Level triples. (No Attribute)
  • Olympus Fire: Doubles Inferno Ace's G-Power. (Pyrus)
  • FARBAS FM: Heals all damage done to Viper Ace, and raises its power level equal to his opponent's if it is higher than his. (No Attribute)
  • Hellion Pulsar: Prevents the opponent from activating abilities, takes the half of each opponent Bakugan base level, and adds it to Viper Ace. (Pyrus)



-Typhoon Ace-

Fused with Cyborg Helios I transform into Typhoon Ace. As Typhoon Ace I can generate any measure of wind I wish, from a breeze to a hurricane. Now one with the wind, my speed and accuracy increases dramatically. My base power-level in this form is 940.

-Typhoon Ace's Abilities-

  • Gusty Wind Meteor Storm:Transfers 300 Gs from the all opponents to Typhoon Ace. (Pyrus / Ventus)
  • Whirlwind Laser Storm: Transfers 200 Gs from the opponent to Typhoon Ace. (Ventus)
  • Green Wave: Adds 200 Gs to Typhoon Ace and another Ventus Bakugan. (Ventus)
  • Lightning Fist: Transfers 300 Gs from the opponent to Typhoon Ace. (Haos)
  • Storm Slasher: Nulifies the opponent's ability. (Ventus)
  • Ace Cannon: Adds 400 Gs to Typhoon Ace. (No Attribute)
  • Drive Typhoon: Nullifies the opponent's Gate Card, and subtracts 300 Gs from the opponent. (Ventus)
  • Sky Impact: Adds 500 Gs to Typhoon Ace. (Ventus)
  • Wind Power Extreme: Transfers 300 Gs from the opponent to Typhoon Ace. (Ventus)
  • Wind Echo: Subtracts 300 Gs from the opponent. (Ventus)
  • Moonlight Slash: Nullifies the opponent's ability, and subtracts 300 Gs from the opponent. (Darkus)
  • Shadow Clones: Summons Typhoon Ace clone( at 460 G's) to the field. (No Attribute)
  • Ninjitsu Combo, Mighty Fang and Eastern Wing: Adds 300 Gs to Typhoon Ace and Shadow Clone and also combines their power levels. (No Attribute)
  • Wind Power, Glimmering Shadow Slash: Transfers 300 Gs from the opponent to Typhoon Ace. (Darkus)
  • Twin Fangs, Phantom Comet Storm: Adds 400 Gs to Typhoon Ace. (Ventus)
  • Eight-Span Crow: Adds 200 Gs to Typhoon Ace and other Ventus Bakugan. (Ventus)
  • Wind Power, Intensive Impact: Subtracts 400 Gs from the opponent. (Ventus)
  • Twin Swords, Great Divine Wing: Transfers 300 Gs from each opponent to your Bakugan.

-Haos Helios MK2-

Haos Helios MK2 is a, technically made-up Bakugan, that I thought up of as the Evolved form of my Guardian Bakugan: Haos Viper Helios. He has the same personality as my Haos Viper Helios and has the abilities of the Helios MK2 from the anime(though slightly revised).

He has 820 G's.

-Haos Helios MK2's Abilities(Role Play Room)-

  • Diffuse Quasar: Returns the opponent's power level back to its base level, and adds 300 Gs to Helios MK2.
  • Haos Power Cannon: Subtracts 400 Gs from all non-Haos opponents.
  • Haos Boost Cannon : Transfers 400 Gs from the opponent to Helios MK2.
  • Dragon Pounce : Adds 600 Gs to Helios MK2.
  • Blinder Cannon: Subtracts 250 Gs from each non-Haos opponent, and adds all the Gs to Helios MK2.
  • FARBAS EM: Repairs all damage from Helios MK2, and raises his power equal to his opponent.
  • Ragnarock Cannon: Transfers 600 Gs from the opponent to Helios MK2.
  • Chaos Hyper Cannon: Nullifies the opponent's Gate Card, and transfers 600 Gs from the opponent to Helios MK2.
  • Shining Shield: Nullifies the opponent's ability, and transfers 200 Gs from the opponent to each of your Bakugan.
  • Pulsing Twister: Subtracts 500 Gs from the opponent.
  • Discharger: Transfers 300 Gs from the opponent to Helios MK2.
  • FARBAS RX: Nullifies the opponent's Gate Card, and nullifies all abilities that are being activated.
  • Speed Charger: Makes Helios MK2 power level equal to his opponent's.
  • FARBAS D2: Makes Helios MK2's power level equal to his opponent's, nullifies all of the opponents abilities, and becomes immune to all abilities that are being activated during that time.

-Haos Helios MK2's Abilities(Realistic)-

  • Diffuse Quasar: Returns the opponent's power level back to its base level, and adds 100 Gs to Helios MK2.
  • Haos Power Cannon: Subtracts 150 Gs from all non-Haos opponents.
  • Blinder Cannon: Subtracts 100 from a non-Haos opponent, and adds all the Gs to Helios MK2.
  • FARBAS EM: Raises Helios MK2's power equal to his opponent.
  • Chaos Hyper Cannon: Nullifies the opponent's Gate Card.
  • FARBAS RX: Nullifies one ability that is being activated.
  • Glistening Oricalcum: Activate only if you are losing by more than 200 G's. Subtract 200 G's from your opponent and transfer it to you.
  • Tide Turner: Helios MK2 swaps his G-Power with his opponent's.

-Custom Battle Gear-

-ZukKor Destructor-

ZukKor Destructor is a custom made Battle gear. It is the combination of Zukanator, AirKor, and Twin Destructor. It basically looks like a three barrel cannon, the cannon in the middle being larger than the other two. It now has wings and can help the equiped Bakugan fly further. Being the combination of 3 Battle Gear it gives the equipped Bakugan 150 extra G's rather than 100.


-ZukKor Destructor's Abilities-

  • Dual Devastator: Brings the opponent's power level back to their base level, and adds 200 Gs to equipped Bakugan.
  • Triple Devastator: Brings the opponent's power level back to their base level, takes away 300 G's from the opponent, and adds 300 G's to the equipped Bakugan.

-More Realistic Abilities-

  • Haos: If you win this battle by more than 100, then move an used ability card to your used pile.
  • Darkus: Your opponent may not play any Abilities in this battle.


-My Cards-

-Gate Cards-

Name Pyrus Aquos

Subterra

Haos Darkus Ventus Effects

Gold Gates

Golden Sword 100 Highlighted 80 150 50 60 150 Gold Gear give their printed G-Power an extra time.
Rock Slide

120


Highlighted

80 210 50 0 200 It there is a Subterra or Ventus Bakugan at this battle, all Darkus Bakugan get +400 G-Power.
Under Current

150


Highlighted

110 200 100 90 60 If the Bakugan with the lowest printed G-Power is any version of Dragonoid of Gorem, then it gets +150 G-Power.
Avior

150


Highlighted

100 220 10 160

50

At start of battle, players may swap their Bakugan with an unused Avior.
BlowBack 100 150 50 80

200


Highlighted

250 At the start of the battle, the player with the fewest Gate cards in their used pile, moves one Ability card from their used pile to their unused pile.
Proper Motivation 40

80


Highlighted

10 100 20 110 The Bakugan in a battle whose player has the fewest Gate cards in their used pile at the start of this battle gets +200 G-Power
Beneficial Wind 0 0

110


Highlighted

100 100 300 If there is a Ventus Bakugan at this Battle, each Pyrus and Aquos Bakugan gets +300 G-Power
Teamwork 90 20 120 80 30

60


Highlighted

Each Bakugan gets +50 G-Power for each different type of Bakugan they are using in the game.
Rattleroid 200 150 50 150

170


Highlighted

180 Each Rattleroid Bakugan gets +50 G-Power for each Ability card left in their opponent's unused pile at the end of this battle.
Aranaut's Turf 100 70 20 200

130


Highlighted

180 The Bakugan with the lowest printed G-Power gets +50 for each point of Power Level.
Nemus 210 150 100 120 200 180 Each Nemus receives an additional G-Power bonus from this card.
The AU Plateau 10 100 80 210 150 230 Silver and Copper Gear can't be played.
Phosphos Armory 130 200 60

60


Highlighted

120 150 Phosphos gets +100 G-Power for each Gear played at this battle.

Silver Gates

FlyBeetle Rescue 150 120 100 0 50

80


Highlighted

Players with a Subterra of Ventus Bakugan at this Gate may move a Red Ability card from their used pile to their unused pile at the end of the battle.
Ocean Spray 40 150 20 140

100


Highlighted

180 ----------------------------
Tsunami 20 170 110 80 110

50


Highlighted

----------------------------
Whiplash 20 30 10 60 50 40 The loser of this battle may place one of their unused Bakugan on any Gate card remaining on the Field.
Baked Soil 80 120 140

180


Highlighted

50 30 --------------------------
VR Arena #1 150

150


Highlighted

200 180 130 50 --------------------------
Gloomy Gate 150 50 130 60 160

100


Highlighted

--------------------------
Half Moon 100

100


Highlighted

50 150 150 50 --------------------------
VR Arena #4 150 120

150


Highlighted

100 120 100 --------------------------
Clean Woods 0

60


Highlighted

80 100 120 150 --------------------------
Aquos Vortex

60


Highlighted

150 120 50 20 20 --------------------------

Copper Gates

OverHang 0 100 100 150 50

200


Highlighted

The Bakugan with the lowest G-Power wins this battle.
Strikeflier's Trick 110 0

150


Highlighted

50 160 200 The player with the fewest Gate cards in their used pile gets the highlighted bonus, in addition to their regular Gate bonus.
Windy Beach 120 60 140 80 90 30 The owner of this card chooses two Bakugan at this battle. Those Bakugan have their printed G-Power swapped.
Lift 70 170 120

130


Highlighted

90 200 The player with the most Gate cards in their used pile may not play Ability Cards.
Poison Ground 80 200 90 200 70

50


Highlighted

While in your used pile, this card raises the Power Level of other player(s) by 1.
Special Help

100


Highlighted

40 50 110 150 50 Each Bakugan gets +50 G-Power for each special treatment Bakugan in its owner's used pile.
Dark Tunnel 120

180


Highlighted

160 80 220 140 Players can't play Blue or Green Ability cards.
Field of Dread 110

80


Highlighted

140 50 160 100 Each Bakugan gets +200 for each Bakugan Trap in their opponent's used pile at the start of the battle.
Short Fuse 150

200


Highlighted

180 120 220 110 The Bakugan with the lowest G-Power wins this battle.
Tri-Color Fist

250


Highlighted

50 150 100 150 200 Bakugan owned by players with at least three different Attributes in the game get +150 G-Power.
Copper Spear 200 100 60

90


Highlighted

0 140 Copper Gear give their printed G-Power an extra time.
Blurred Heat 70 170 120

130


Highlighted

90 200 The player who's Bakugan has the lowest printed G-power moves a Blue or Green Ability card from their used pile to unused pile.

-Ability Cards-

Name Pyrus Aquos Subterra Haos Darkus Ventus Effects

Red Ability Cards

Colorvoid -- -- -- -- -- -- Play during a battle if your opponent has more Gate cards in his used pile than you. Change your opponent's Bakugan to an Attribute of your choice.
Helix Dragonoid -- -- -- -- -- -- Play before you roll a Helix Dragonoid. If you stand on an empty Gate card, you may move any other standing Bakugan to the same Gate.
Guard Hammer -- -- -- -- -- -- Play before you roll a Haos Bakugan. If it lands on a Gate card, replace that Gate Card with one from your unused pile. The original card goes back to its owner's unused pile.
Flash Lance -- -- -- -- -- -- Play before you roll a Haos: If there is a battle this turn, the Bakugan with the lowest G-Power gets +100 G-Power.
Masquerade's Throw -- -- -- -- -- -- Play before you roll. Your opponent must put one of his unplayed Ability cards in his used pile. (That card has no effect.)
Fear of the Unique -- -- -- -- -- -- Play before you roll a special FX Bakugan. If it stands, move one of your opponent's unused Bakugan Traps to his used pile.
Quick End -- 50 80 -- 40 -- Play during a battle. Your Bakugan gains G-Power based on its Attribute. Your Bakugan then gets this card's bonus 1 extra time for each Ventus Bakugan in the game.
Call of the Defenders -- -- -- -- -- -- Play before you roll. Move all Bakugan from your used pile to your unused pile. If your Bakugan doesn't stand the first time you roll it, you may reroll it.
Runo's Launcher -- -- -- -- -- -- Play before you roll a Haos Bakugan. If there is a battle this turn, the Bakugan with the lowest printed G-Power gets the highest Gate Card Attribute bonus regardless of Attribute.
MetalFencer -- -- -- -- -- -- Play when you add a Metalfencer to a battle. Instead of changing the Attribute of your Bakugan, you may chan the Attribute of your opponent's Bakugan to any element on the MetalFencer.
Combo Battle -- -- -- -- -- -- Play before you roll. If your roll results in a battle, both player add one of their used or unused Bakugan to the battle before thee gate card is revealed. Add up G-Powers to see who wins. Put all Bakugan in their players used piles after battle.
Great Mountain Breaker -- -- -- -- -- -- Play before you roll a Pyrus Bakugan. Your Bakugan doubles its printed G-power in battle this turn. At the end of this turn, remove that Bakugan from play.
Legends of Darkness 50 -- -- -- 160 -- Play during a battle on one of your opponent's Gate cards. Your Bakugan gains G-power based on its Attribute.
Legends of Light -- -- 50 160 -- -- Play during a battle on one of your opponent's Gate cards. Your Bakugan gains G-power based on its Attribute.
Light Snap -- -- -- -- -- -- Play at the start of a battle with one of your Haos Bakugan. All gate bonuses higher than the highlighted bonus are reduced to zero.
Stealin' -- -- -- -- -- -- Play after a Gate card gets put in the field. Move any of your used Bakugan into your unused pile. Put one of your opponent's used Ability cards into your unused pile.

Green Ability Cards

See the Light Play during a battle where you have a Haos Bakugan. Your Bakugan gets +50 G's for each Gate card your opponent has in his used pile.
See the Light Play during a battle where you have a Haos Bakugan. Your Bakugan gets +50 G's for each Gate card your opponent has in his used pile.
See the Light Play during a battle where you have a Haos Bakugan. Your Bakugan gets +50 G's for each Gate card your opponent has in his used pile.
Darkus 2 Play after you win a battle with a Darkus Bakugan. While this card is in your used pile, when your opponent's Bakugan get a Gate Bonus, you may make him take the highlighted bonus instead of the one from his Bakugan's Attribute.
Conform Play during a battle: Change the Attribute of your Bakugan to any you are using in this game.
ShadowFire Play during a battle if you have a Darkus or Pyrus Bakugan on an opponent's Gate. Your opponent's Bakugan gets no Attribute bonuses from the Gate.
Shadow Lash Play during a battle if you have a Darkus or Subterra Bakugan on an opponent's Gate. Your opponent's Bakugan gets no Attribute bonuses from the Gate.
Shadow Vortex Play during a battle if you have a Darkus or Ventus Bakugan on an opponent's Gate. Your opponent's Bakugan gets no Attribute bonuses from the Gate.
Turbine Dragonoid Play during a battle with your Turbine Dragonoid. Your opponent moves his Bakugan to his used pile and replaces it with a Bakugan from his unused pile. If he has no Bakugan in his unused pile, return the Gate card face down to the field and put your Turbine Dragonoid on it.
Pyrus Play before you roll a Pyrus Bakugan. All Bakugan have their printed G-Power reduced to zero in any battle this turn.
Old Enemies Play before you roll a Aquos, Ventus, or Darkus Bakugan. If your Bakugan battles its opposite this turn, it gets +200 G-Power (Pyrus-Aquos, Subterra-Ventus, Haos-Darkus).
Haos Vexos Play if you win a battle with a Haos Bakugan by more than 100 G-Power. Your opponent's Bakugan is enslaved and may not be rolled. At any time your opponent may cancel this effect by moving a Gate card from his used pile to his unused pile.
Ingram Beam Play during a battle if you have an Ingram Bakugan standing on another Gate card. Your Bakugan gets +50 G-Power for each different Attribute being used in the game.
Bee Striker

Play during a battle. Your Bee Striker gets +200 G-Power if your opponent's Bakugan has the same Attribute as the Gate card's highest bonus,

Sap Power Play after you lose a battle vs. an evolved Bakugan. Evolve one of your Pyrus Bakugan.

Aranaut


(PowLv: 2)

Play during a battle where you have an ARANAUT Bakugan. Change the attribute of your Bakugan to one of your choice. Your enemy's Bakugan changes to the highlighted Attribute.
Blue-Green Combine Play after you played a Blue Ability card. You may change any one Bakugan's attribute to another [of your choice], for this turn. At the end of the turn, put this card back into your hand.
Boil Play during a battle against a Haos or Aquos: You get the Gate bonus an extra time as long as that Gate bonus isn't the highest one.
Toil Play during a battle against a Haos or Ventus: You get the Gate bonus an extra time as long as that Gate bonus isn't the highest one.
Darkness to Victory Play after you lose a battle with a Darkus Bakugan. Choose an opponent. While this card is in your used pile, that opponent's Gate cards are played faced up on the field.
Darkus Play during a battle where you have a Darkus Bakugan. If your Bakuang's printed G-power is higher than your opponent's by less than 70 the Gate card gives no G-Power bonus to your opponent.
Dharak Play during a battle where you have a Dharak: All Bakugan are moved to their owner's used pile and the battle ends with no winner. Remove this card from the game.
Dire Reaper Play during a battle. Your Bakugan gets +100 G-power for each Ability card in your opponent's used pile that is more than the number in yours.
Doom Card (Darkus: 30) Play at a start of a battle. The losing player's Bakugan is removed from the game. Your Bakugan gains G-Power based on its Attribute.
Dynamo Charge Play at the start of a battle on an opponent's gate before the Gate card is revealed. Your Darkus or Pyrus gains Ability card and Gate Attribute G-power bonuses twice for this battle.
Fire Shutdown (Pyrus: 200; Darkus: 100; Ventus: 100) Play during a battle. Your Haos, Aquos, or Subterra Bakugan gains G-Power based on your opponent's Attribute.
Light Shutdown (Haos: 200; Aquos: 100; Subterra: 100) Play during a battle. Your Haos, Aquos, or Subterra Bakugan gains G-Power based on your opponent's Attribute.
Water Shutdown (Aquos: 200; Haos: 100; Ventus: 100) Play during a battle. Your Haos, Aquos, or Subterra Bakugan gains G-Power based on your opponent's Attribute.
Golden Benefit Play during a battle if you are playing with at least one Gold Gear in this game. Any text on the Gate card that only affects certain types of Bakugan, now affect your Bakugan as well.
Haos 2 Play at the start of a battle where you have a Haos Bakugan. If your opponent's printed G-Power is 160 or more than your's, move a Gate card from your opponent's used pile to yours.
Shiny Devil (Pyrus: 350; Aquos: 300; Subterra: 250; Haos: 400; Darkus: 300; Ventus: 250) Play during a battle. If your opponent's printed G-power is 200 or more higher than yours, your Bakugan gains G-Power based on its attribute.
Sun-Power boost (Pyrus: 250; Haos: 300; Ventus: 200;) Play during a battle if your opponent's printed G-power is at least 150 higher than yours. Your Bakugan gains G-power based on its Attribute.

Blue Ability Cards

Late Sunrise -- -- -- 200 -- -- Play during a battle on your enemy's Gate: Add G-Power based on Attribute.
Late Sunset -- -- -- -- 200 -- Play during a battle on your enemy's Gate: Add G-Power based on Attribute.
Special Bump -- -- -- -- -- -- Play during a battle. If your Bakugan has a special treatment your Bakugan gains G-Power equal to the Gate's highlighted bonus
Power from Darkness -- -- -- 60 140 -- Play during a battle on one of your opponent's Gate cards. Your Bakugan gains G-Power based on its Attribute.
Copper Boost 100 -- -- 80 -- -- Play during a battle. Your Bakugan gains G-Power based on its Attribute. If the battle is at a Copper Gate, your Bakugan gains this card's bonus twice.
Dew at Dawn 100 -- 70 -- 50 -- Play during a battle. Your Bakugan gains G-Power based on its Attribute. If you are playing against an Aquos Bakugan, your Bakugan gets the bonus 3 times.
Predictable Opponent -- 90 110 120 110 90 Play during a battle if your opponent has a Bakugan in his used pile that is the same Attribute as the one he has in the battle. Your Bakugan gains G-Power based on its Attribute.
Graveyard Candle 80 50 110 200 150 10 Play during a battle. Your Bakugan gains G-Power based on the Attribute of any Bakugan in your opponent's used pile.
Graveyard Fire 200 150 50 10 110 80 Play during a battle. Your Bakugan gains G-Power based on the Attribute of any Bakugan in your opponent's used pile.
Shield Smash -- -- -- 100 -- 100 Play during a battle where there is a Gold Gear. Add G-Power based on Attribute.
Orbit Helios 150 30 50 120 60 100 Play during a battle if Orbit Helios is in your used pile. Your Bakugan gets G-Power based on its Attribute.
Bright Eyes -- 100 -- 70 -- -- Play during a battle. Your Bakugan gains G-Power based on its Attribute.
LightWind Color Shift -- -- -- -- -- -- Play during a battle on one of your opponent's Gate cards. Your Haos of Ventus Bakugan gains G-Power equal to the Gate card's highlighted bonus.
G-Power Up -- 80 -- -- 80 80 Play during a battle: Add G-Power based on Attribute.
Shade Strike -- -- -- -- 150 100 Play during a battle if you have Bakugan standing on another Gate card. Your Bakugan gets G-Power based on its Attribute.
Heavy Water -- 80 80 -- -- -- Play during a battle. Your Bakugan gains G-Power based on its Attribute. If there is a Bakugan Trap at this battle, your Bakugan gains the bonus from this card one extra time.

A Sleek Jab


(PowerLv: 3)

-- -- -- 250 -- 200 Play during a battle where your enemy has a Trap or Gear. Add G-power based on attribute.
Bathed in Light -- 80 -- 80 -- -- Play during a battle. Your Bakugan gains G-power based on its Attribute. If you are battling against a Pyrus or Darkus Bakugan, your Bakugan gets an additional +100 G-power.
Boost All 170 20 30 200 10 150 Play during a battle if your opponent has more standing Bakugan than you. All Bakugan get G-power based on their Attribute.

Dark Stomp


(PowLv: 2)

-- 100 -- -- 150 -- Play during a battle. Add G-power based on Attribute.
Dark-Power Boost -- 200 250 -- 300 -- Play during a battle if your opponent's printed G-power is at least 150 higher than yours. Your Bakugan gains G-power based on its Attribute.
DarkFire Color Shift -- -- -- -- -- -- Play during a battle on one of your opponent's Gate cards. Your Pyrus or Darkus Bakugan gains G-power equal to the Gate card's highlighted bonus.
Dragonoid Charge 90 100 110 120 90 80 Play during a battle if your opponent has more Bakugan in their used pile than you. Your Bakugan gains G-Power based on Attribute.
Fire Mana 120 -- -- -- 50 -- Play during a battle. Your Bakugan gain's G-Power based on its Attribute. If you Bakugan matches the highlighted Gate Attribute, it gets this opponent an additional time.
Light Mana -- -- -- 120 -- 50 Play during a battle. Your Bakugan gain's G-Power based on its Attribute. If you Bakugan matches the highlighted Gate Attribute, it gets this opponent an additional time.
Fire-Power Boost 300 -- -- 250 -- 200 Play during a battle if your opponent's printed G-power is at least 150 higher than yours. Your Bakugan gains G-power based on its Attribute.
Get it Right Next Time -- -- -- -- -- -- Play after you lose a battle with a Darkus or Ventus Bakugan. Add any Blue ability card from you collection to your unused pile.
Golden Launcher -- -- 80 100 -- -- Play during a battle. Your Bakugan gains G-Power based on its Attribute. If the battle is at a Gold Gate, your Bakugan gains this card's bonus twice.
Helios 80 -- 60 -- -- -- Play during a battle. Your Bakugan gains G-power based on its Attribute. If it is a Helios, it instead gets +120 G-Power.
Ice Out -- -- -- -- -- -- Play before you roll a Pyrus Bakugan. If you stand and there is a battle, all your opponent's standing Bakugan that aren't in the battle are moved to their owner's used piles. Your Bakugan gains +30 G-power for each Bakugan moved this way.
Rising Tide 20 170 150 10 200 30 Play during a battle if your opponent has more standing Bakugan than you. All Bakugan gain G-power based on their Attribute.

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